Environmental Agency (EEA), and World
Health Organization (WHO) Europe.
Description at WHO website
Island : An Island to Learn How to Care for Health
and the Environment
specifically designed to raise children's awareness about health and
For players, the goal is to take decisions that best sustain people's
health and the environment on the island. The impacts of these decisions
are reflected by the gameboard. For instance, sustainable choices make
flowers bloom and people on Honoloko healthy and happy. Decisions that
pollute the environment or are unsustainable or unhealthy make the
trees die and the people burn.
The idea of the game is to demonstrate
that there are relations between environment and health, especially
for children. It also shows how seemingly small, individual behavioural
changes can have a major impact at European level.
In the long-term, the developers hope that the game will inspire private
games developers to integrate environmental issues into their commercial
Languages: All official
EU languages + 3 languages: Bulgarian, Czech, Danish, Dutch, English,
Estonian, Finnish, French, German, Greek, Hungarian, Italian, Icelandic,
Kalaallisut, Latvian, Lithuanian, Polish, Portuguese, Romanian, Slovak,
Slovenian, Spanish, Swedish; plus: Turkish, Norwegian and Russian
||Honoloko is designed as a board
game. It is relatevely simple. Players progress around the island by
answering questions. "Info nuggets" precede the questions
and provide explanations.
Players' answers to the questions are scored
against four indicators: energy use, resource use, health and fitness.
Each answer has an impact on the environment
and health in Honoloko that is reflected in the indicator scores.
There are no "wrong" answers, but different choices have
different impacts, positive or negative, for the island.
When the game is over, players receive
an overall score for each of the four indicators and a short description
of the effects of their choices on health and environment.
was launched at the Fourth Ministerial Conference on Environment
and Health in Budapest, addresses many of the issues under discussion
at the Conference. Produced:
The game received several awards
in 2006. The many intractive games, which became available since
game a little
for bigger children. The children sometimes has no patience
to read the explanation before the questions, but often they
enjoy choosing among the choices, whitout reading the explanations.
The Eco-Agent game, which was
developed in 2008 is a natural step forward for the children to
fact that it is translated
to all EU
+3 languages makes it a great source among children (8-12 years),
who generally only speak their own national language.