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ENERCITIES
School Project under Intelligent Energy Europe (IEE)

organisation

Partners:
5 education institutions, an energy agency, an innovation company and a specialised serious gaming software development company.
ROC Nijmegen, Qeam, Paladin Studios, Netherlands; Lancaster & Morecambe College (LMC), UK; Akademie Klausenhof, Germany; Unified Vocational Training Centre Of Cyclades, Greece; Ljudska Univerza Velenje, Slovenia;
and Agencia de la Energía de Granada (AEG), Spain.

The project period:
September 2008 - August 2011.

Game is running on English, Dutch, German, Greek, Spanish and Slovenian.English Dutch German Greek Spanish Slovenian

age group
15-20 years.
Topic  
Sustainable Energy - Renewable Energy - Energy Savings - Energy Efficiency
Goal
Enercities is an online game targeting young people to experience energy-related implications. The goal is to create and expand virtual cities dealing with pollution, energy shortages, renewable energy etc.
Resources

 

The game is fully web-based, 3D perspective (via Unity3D plug-in) and is suitable to play on low-budget computers. The game offers a semi-realistic simulation with game-like visual styles (cartoony) and low entry barriers (easy to understand; multiple levels in order to bring-in more complexity).

Task
Build a sustainable city like in the popual Sims games. Stimulating energy awareness of youngsters with serious gaming.
Description and Evaluation

Enercities tries to shift young peoples energy-aware attitudes and behaviours through the usage of gaming and related education materials. In this sense, Enercities offers a unique and innovative approach to boost energy saving behaviours of young people and teachers across Europe.

Expected results: Substantial number of education institutions in Europe used the platform and related education materials to enhance education programmes. 6 regional events, 4 game-competitions, 1 community platform, and 1 final conference to show and use the serious gaming platform and to discuss its implications.